Accipitridae

Flintscales are the best! Free our captive breatheren!

Description:
AbilityScoreMod
STR152
DEX100
CON110
INT163
WIS152
CHA142


Drake
Aristocrat
Level 3: Mage 1, Sage 2

Origin Skills: 3 + feat bonus
Acrobatics, Bluff, Sneak (Blend)

Lifestyle: Panache 3, Prudence 4; (3 lifestyle from class levels, 2 panache from origin bonus)
Legend 3
Reputation: Total 60; Remaining 20
Renown: Noble-2
Prizes: Available ?, Owned ?

Proficiencies: Unarmed, Hurled, Unarmed Forte
Natural attacks (bite 1 claw 1) see pg 235
Breath weapon (fire AP4) 20’ line, damage 2d6 (+0 = con mod)
Movement: Ground 30, Air 40 (winged)

Combat:
Initiative 2
defense 1
Ranged Touch Atk 1
Mele Attack, Std. 3

Interests: 2 native, 2 starting, 2 racial bonus, 1 from levels


  • Draconic (native language),
  • Imperial Trade (language),
  • Dwarven (language),
  • Study in Drakish Anti-Slavery Movement,
  • Alignment: Chaotic, Good, Loyalty to the drake slaves of the empire.
  • ???


Core ability: arcane adept: learn 4 bonus lvl 0 spells. Once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. these dice cannot explode.

Feats: Origin bonus; Character Levels 1, 2; Class Features Levels S1, S2, M1;


  • Origin Bonus – Basic Skill Mastery (Actor): gain +2 insight bonus and a threat range of 19-20 with relevant skills (actor = bluff, impress)
  • CL1 Truescale, plains/fire (AP4)
  • CL2 Agile Flyer (acrobatics becomes an origin skill; don’t suffer error range penalties associated with flying)
  • ML1 Subtle and Quick to Anger: ability to purchase spellcasting ranks, learn spells, cast level 0 spells.
  • SL1 wise Council: you may spend and roll 1 action die to boost the result of an ally who can hear or see you and is making an attack, damage, skill check, or save roll. You always roll this dice and add your own action die modifiers; the teammage’s die type and modifiers are ignored. Only one wise council may be applied to any roll, even if there are multiple sages present.
  • SL2 Assistance I: you may increase the error range of an ally’s skill check by 1 to reduce the time it take to 1/2 normal.

Racial/Origin Characteristics:


  • reach 2
  • breath weapon (fire)
  • cold blooded
  • inquisitive mind (+2 interests)
  • reviled
  • charming (improve the disposition of non-adversary by 5, 1 per session)
  • flashy (panache +2)
  • noble blood: purchase Noble Renown for 20 reputation per rank


Skills:























NameMageSageNotesspecialMod to Roll
Acrobatics03DEX3
AthleticsXXSTR2
Blend03CHA5
Bluff42CHA210
Crafting40INT7
DisguiseX6CHA8
HaggleX0WIS2
Impress4XCHA28
Intimidate4XWIS6
Investigate40WIS6
Medicine00INT3
Notice42WIS8
Prestidigitation4XDEX4
Resolve4XCON4
Ride00DEX0
Search40INT7
Sense Motive42WIS8
Sneak00DEX0
SurvivalXXWIS2
TacticsX0INT3
Spellcasting4XINT7

Current Spells Known:
























LevelName
0Feather Fall
0Whispers
0Detect Secret Doors
0Read magic
0Detect alignment
0flare
0magic vestment 1
0touch of light
0Create Water
0Dancing Lights
1color spray
1command 1
1concealing countryside 1
1cure wounds 1
1control weather 1
1deathwatch
1detect magic
1entropic shield
1identify
1scare 1
2knock
2mage armor


Bio:

Appearance: Like all her clan, Accipitridae has black scales over a red hide.

Related NPCs: Accipitridae’s uncle is overseeing her time at court on behalf of her father, Baron Flintscales. Accipitridae has a few siblings out there; her mother is missing.

Accipitridae

Courts of Nodrilath drgnhawk